Here is an overview of some of the bigger software projects I’ve worked on in my free time.
Polycube
A small, simple, voxel editor written from scratch in C. Posting intermittent updates about the project at https://bsky.app/profile/nelarius.bsky.social.
Features:
- voxel editing with single voxel, box, and face extrusion brushes.
- a UI written using the Clay box layout library resulting in microsecond layout and rendering times.
- a path tracer written using Metal raytracing API.
- an implementation of the Unreal Engine atmospheric rendering model.
rayfinder
Find it on github.
An interactive WebGPU pathtracer, implemented for desktop platforms using the Dawn renderer.
The goal was to learn how to implement path tracing for triangle meshes. The project contains
- next event estimation for sampling the sun disk
- a physically based sky model
- using animated blue noise as sampling distributions
- simple lambertian diffuse material
imnodes
Find it on github.
A small, dependency-free node editor extension for dear imgui. It features a small immediate-mode API similar to dear imgui
itself.
Wren++
Find it on github.
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A C++ binding generator for the Wren programming language. It utilizes modern C++14 metaprogramming features and is fairly compact as a result. You can use Wren++ to wrap any C++ function or class in Wren code. Wren++ also provides access to Wren code from C++.
A small tutorial on its usage can be found here.