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      <title>Voxel Raytracer Devlog</title>
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      <description>Hello, SDL! 2026-06-28
Commit: 03feb13
All projects have to start somewhere. The rendering infrastructure is set up to render a fullscreen quad.
SDL_GPU is used as the rendering abstraction. The Metal backend is used on macOS, and the Vulkan backend on Windows. SDL_shadercross is used to compile/transpile HLSL shaders to SPIR-V and Metal. Shaders are compiled at build time and embedded as byte arrays into the source code. A window opens displaying the UV coordinates as the color.</description>
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